Pervasive Gaming rant II

This is in response to Sugey's blog post on Pervasive Gaming.
Let the battle begin! ^_^

So if these games somehow change someones experience in a city, I still ask what the value of this actually is. For some reason, I'm thinking of some kind of technology that can change the way that I go to the bathroom. Maybe it might make it more fun, or somehow entertaining, it might even make me visit the bathroom more, but at the end of the day, I'm still just expelling waste materials from my body. This is a natural function of the way I was designed. Its what I have to do. As blunt as it may sound , I'm still doing the same thing even though I am thinking about it in a different way. My analogy (gross, I know) is that people are still in a city having experiences because they are either going to work, visiting a museum, or getting a bite to eat. They are there and doing as they will anyways. Do they need pervasive gaming to alter this? The city is a living organism that has rituals, patterns, and its own way of working (which may include pervasive gaming). What Im getting at is that my experience in the city might change or my bathroom habits might change, but who cares? Why should someone care if it doesn't add to some good?

So my city experience might be different for a day, but the next time I will carry on as I will. So the question of value for me is is really a question of what kind of lasting impressions do these games have? I would argue that pervasive gaming could be considered as a bunch of privileged people with a lot of spare time and resources having fun using technology for merely entertainment. There has to be some kind of use or direction for this interesting gaming movement to take.

I play the xbox and enjoy the entertainment it gives me, but it doesn't really make me any smarter or any more useful as a human being contributing to the game of life. How can pervasive games be used to combat social injustices instead of collecting coins with a GPS enabled device?